RESUME
November 2010 - Present
Skywalker Sound (Lucasfilm)
Sound Editor and Sound Designer, Disneyland Star Wars: Galaxy’s Edge Attractions (Star Wars: Rise of the Resistance, Millenium Falcon: Smugglers Run)
Created sounds for various droids throughout the ride
Interfaced with ride engineers to deliver sounds compatible with the rides speaker arrays
Designed various other sounds for when guests are in line, such as UI sounds for screens, engines and machinery, and animatronics
Cut already existing Star Wars sounds for other parts of the rides to maintain continuity within the Star Wars universe
Revised sounds for both rides based on input from the Director and engineering team
Worked with ride engineers and technical sound designers to deliver assets ready for implementation
Sound Editor, Marvel Films (Avengers 3 and 4, Captain America 2 and 3, Dr. Strange, Ant Man 2, Thor 2 and 3 and Black Widow)
Address notes from team, directors, or picture editors and adjust sounds and design as needed
Edit sound effects to picture, spot and edit Foley, keep sounds current and in sync with picture and VFX changes
Communicating with team to maintain consistency and quality across all reels of the movie
Meet strict deadlines for reviews, pre-mix, final mix, and deliverables
Sound design for assorted vehicles, technology, weapons, etc.
Designed and adjusted Pro Tools mixing templates for all films
Relayed information between Los Angeles and Skywalker teams to ensure everyone was current on all changes and needs
Create, record, master, and enter new sounds into the Sound Effects database, such as automobiles, motorcycles, helicopters, impulse responses, Tesla coils, etc.
Assistant Sound Designer, Star Wars: The Last Jedi
Created high definition versions of original Star Wars SFX, such as light sabers and AT-AT Walkers.
Create, record, master and enter new sounds into the Sound Effects database
Built/created analog processes and signal chain for real time futzing during the final mix.
Recorded new original material for the Star Wars Universe with guidance from Lead Sound Designer
Sound design for vehicles, weapons, and various Star Wars tech
Created and processed sounds as needed for editors.
Special projects
Helped develop Skywalker’s Atmos Pre-mixing and Final Mixing workflow and coordinated implementation between Dolby Laboratories and Skywalker Engineering
Avengers: Damage Control (Oculus RIft Video Game) sound editor
Beta tester for Pro Tools and various other software platforms
2000 - Present
Freelance Recording, Mixing and Mastering Engineer
Mixing and Mastering in Pro Tools and Studio One
Clients include Iron and Wine, Tsunami Bomb, Crown City Rockers, Jingle Punx, Thomas Dolby, Youngest of Elders, and Millsounds
Deliver Audio to spec for various streaming platforms and vinyl or CD production
Extensive use of analog and digital equipment to record, mix and master music
Using analog signal processors to enhance music and take mixes to another level
Taught courses in Pro Tools, analog audio consoles, recording and mixing, and audio post production
Designed curriculum for Pro Tools and Audio Post Production courses and ensured curriculum met accreditation standards and requirements
Communicated complicated topics in an easy to understand manner to students with little to no audio experience
Managed schedules for 4-6 lab instructors
Received and maintained expert level certified Pro Tools instructor for over 10 years
Used other DAWs such as Logic, Nuendo, Abelton Live
2000 - 2010
Ex’pression College for Digital Arts, Course Director
2005
Toyknowledgy
Sound design, composition and editing for toys such as the Barbie jukebox, Colorforms game, Personalized Tickle Me Elmo, and various other toys and games.
Mastered sounds to ensure that they played well on small toy speakers
Interfaced with engineers and designers about needs for storage, bit depth, sample rate and naming.
Delivered sounds in an organized fashion for various software implementation
Graduated 2000
Education
San Francisco State University - Bachelor of Arts Broadcasting and Electronic Communication
Awards
Nominated for 7 Motion Picture Sound Editors Golden Reel Awards